Falling (Specialized Damage)

Falling is a specialized form of damage inflicted on a Player Character. If the character is unconscious, bound or otherwise not in control of their body, then the first defense column is used on the action table for a roll.

Otherwise the characters Dexterity or Acrobatics skill is used to determine the column used for defense. Make sure to include any special modifications from traits.

If the fall is into a 'soft' surface (snow, deep water, sand, mattresses, airbags, unbaled hay etc.) add 4 ranks to the defense (even if unconscious) to determine defense column.

Since this is Gravity rolling, we assume that Gravity has 100% Skill for the roll. If it is onto a Hard (Concrete, cement) or Spiked Surface (Spikes, spears, broken glass, caltrops) then add 20% to Gravity's Skill.

Ignore secondary effects from the fall, except for Limbs Hit, Instant Death and Knocked Out.

Damage is a base value of 1 per 4 meters fallen (round up), to a maximum value of 15. Use the usual multipliers based on the success margin between the roll and use the action table.

Armor does not stop more than 5 points of falling damage, unless it is some form of magic.

A character that falls, and takes more than half their wounds in Damage will be Prone.
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Example:

Erin C 7 D 7 F 5 I 6 L 7 S 5 E 5 R 8
Acrobatics : 7 + 3 = 10
Max Wounds : 25

Erin Falls 20 meters from a window onto concrete.
Gravity rolls 45. Margin = 75. Damage Base = 5.
Action Table Result = H. High Success/Heavy Damage = Damage Base * 3.

Erin Takes 15 points of wounds, and is Prone.
(If she had armor then she would only take 10 and not be prone).

Example #2:

Erin Falls 30 meters onto a Snowbank.
Gravity Rolls a 07. Margin = 93. Damage Base = 8.
Action Table Result = M. Medium Success/Medum Damage = Damage Base * 2.

Erin takes 16 Points of wounds, and is Prone.
(If she had armor then she would only take 11 and not be prone).

Example #3:

Erin falls 10 meters onto ordinary packed dirt.
Gravity Rolls a 09. Margin = 91. Damage Base = 3.
Action Table Result = X. Extreme Damage = Damage Base * 4.

Erin takes 12 Points of wounds and is not prone.
(If she had armor then she would only take 7 and not be prone).

Example #4 :

Erin falls 12 meters onto ordinary packed dirt.
Gravity rolls an 80. Margin = 20. Damage Base = 5.
Action Table Result = L. Light Damage = Damage Base * 1.

Erin takes 5 Points of wounds and is not prone.
(If she had armor then she'd have taken no damage and would not be prone).

Example #5 :

Erin is thrown 20 meters out a window while unconscious to land on concrete.
Gravity rolls a 22. Margin = 98. Damage Base = 5.
Action Table Result (column 1) = Critical = Damage Base * 5.

Erin takes 25 points of wounds and is dying or dead.


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