Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
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This work is licensed under a Creative Commons
Attribution-NonCommercial
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It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.
(Major Unfavorable Trait)
A character with this trait has people that depend upon them for financial, emotional or other areas of support. This could be a spouse and children, siblings, elderly parents, or a large extended family. Their time, money and actions must be used with these others in mind at all times, and when they fail them it can leave them depressed.
The details of the family members involved, and the obligations, are to be worked out with the GM in advance to take this trait. It may mean that when others are capable of acting spontaneously they must always consider the tethers and needs of these supporting characters, and that their family can be used against them by antagonists in many situations. It also means that they may have to forego acting purely on their own self interests in many situations, or even simply spend more time tied up in the lives of their family members than in their own.
There are some campaigns where this trait may be counter to the spirit of the game, so be sure to ask the GM first before including it. Additionally there are campaigns where this might be a required trait, or one where this becomes one of the Story Traits for plotting.
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