Galvanizing Presence (Major Favorable Trait)

A character with this trait can have a Spirit of up to 12 at start instead of the usual maximum of 10.

A character with this trait tends to inspire the strength of character in others who are working with them, being watched over by them, lead by them or obviously in their company as a companion.

Other characters who thus fit such a description and are within Sight/Hearing range of them will be at a +1 to their Spirit for every 2 points of Spirit this character has, when it comes to rolls for Fear or the effects of Magic Spells. This only applies so long as the character does not suffer a devastating effect from Fear themselves in a situation (anything but an 'L' result is considered devastating).

(Round up if they have an odd value of Spirit).

They also get a +2 base to their skills of Oratory, Teaching and Fast Talk. If they are a spellcaster they get a +2 Cast spells (and for Spirit for durations of such) that Control Beings/Animals or Summon Beings/Animals or which Protect against magic or fear effects in any way.

A character with this trait takes a -2 to their base success with the skills of Shadowing, Disguise and Stealth as they stand out too well.

This trait cannot be taken with Cadaverous Looks or Subtle Magic.

Minor Favorable Traits * Minor Unfavorable Traits * Major Favorable Traits * Major Unfavorable Traits * Trait Lists


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