Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
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This work is licensed under a Creative Commons
Attribution-NonCommercial
-ShareAlike2.5 License.
It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.
(Major Favorable Trait)
A character with this trait has often had a Magical Accident or has received it as a Divine Gift. The character is extra lucky at weird times in their life.
This is represented mechanically in the following way : Three times in a game session the player may declare the character's Good Luck was being applied, after having made a die roll. This lets them reverse the digits rolled, and apply this value instead of what they rolled. Thus a 51 would could be made into a 15, or a 93 might become a 39. It can be for any kind of roll that they would make for the character.
The limit of three is of course the "Three's The Charm" that comes traditionally in many concepts of magic.
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