Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
Wiki Style Info
Advanced Wiki Style
General Research Wiki For RPGs

This work is licensed under a Creative Commons
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It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.

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A character with this trait owns their own home, a standalone building and some land that they can live on without having to pay rent to a landlord. There will be some small expenses associated with the building, probably in the way of maintenace and taxes, but generally this is cheaper than being a renter somewhere.
The size and quality of the building are designated by the character's resource attribute. Generally take the character's Resources (after modifications for any other traits) and that is the number of rooms the building will have (including basements, attics, and baths).
If you want a bigger building, then the character must be spending 10 Lucre per month per room extra (in Jarro).
A character CAN take this trait more than once (for example, having one house in the city and one in the country, or on the seashore etc.) and may shuffle around the number of rooms between the locales at start ("Well my cabin in the woods only has 2 rooms, but my house in the city is much larger).
Further details of the building(s) can be worked out by player and GM as needed.
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