Mystic Enemies

(Major Unfavorable Trait)

A character with this trait has a magical organization, a specific group of magical practitioners, or a large house/family of mystic sentient creatures that want to inflict harm, destruction, punishment, pain or imprisonment upon them. This may be because of who they are (bloodlines), what they know (secrets), what they have done or what they may be capable of doing. The details of the story must be worked out between player and GM to fit within the scope of the storyline.

Mystic Enemies, of course, have advantages over mundane ones, since they are rarely bound by borders or simply distance in their influence in the world.

Mystic Enemies should not be a religious group - that would be a Divine Enemies, even if the specific deity has not directly declared the character their enemy.

Minor Favorable Traits * Minor Unfavorable Traits * Major Favorable Traits * Major Unfavorable Traits * Trait Lists


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