Ordinary Person (Game Mechanics Definition)

An Ordinary Person, in game mechanics, is a non-player character that is defined in the following ways:

  • No Attribute/Characteristic greater than a value of 8
  • No Severe Traits (Favorable Or Unfavorable)
  • No More Than 10 Traits (Favorable Or Unfavorable)
  • No Mystic Traits
  • No Story Traits
  • No Skill Greater Than 10 Ranks


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