Personal Arsenal

(Major Favorable Trait)

A character with this trait has a collection of weapons and/or ammunition, which can include a mixture of antique and modern weapons (ranged or melee) which they have stashed away in their residence or vehicle. The value of this collection is equivilent in value as 5 resource points spent on such things.

The player should define which items they want in the arsenal, and the character must have the appopriate skills to use the weapons involved.

This does not mean they have a permit, or that these weapons may in any way be traced. These things are simply theirs, handed down, bought covertly, or whatever.

If items are desired that are not on the price lists then ask the GM about them and the GM will set a price on them.

Characters do NOT get to add any cash left over from the arsenal purchasing to their cash on hand. It's weapons/ammo or nothing from this special pool of resources, and the resources do not count as part of their resource attribute for any calculations or rules that use resources.

Minor Favorable Traits * Minor Unfavorable Traits * Major Favorable Traits * Major Unfavorable Traits * Trait Lists


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