Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
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This work is licensed under a Creative Commons
Attribution-NonCommercial
-ShareAlike2.5 License.
It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.
A character with Physician Skill, and appropriate medical supplies, can treat try to treat a wound within an hour of the injury and speed the process.
If they fail then they will injure the person for another point of damage and no further attempts at helping them can be made.
If they succeed then the degree of success will give them one time immediate extra healing results (Take the result level of the skill roll and multiply it by 1 to see how much extra healing they will produce, thus a range of 1 to 5 points of healing can be achieved thru the Physician's aid).
When using the Physician skill it's important to remember that the GM may inflict reductions to a character's skills based on the Penalties List due to differences in Species.
Additionally any character that is attempting to use their Physician Skill to treat themselves will be at a -2 Ranks penalty due to the stress and physical movement problems with treating yourself.
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