Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
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It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.

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A character with this trait must be a spellcaster of some sort. A Major place of power is a sanctuary, shrine, temple, grove, or other location that is linked to a similar location on one of the upper dimensional planes. The character
can use for magical study, practice, design and efforts outside of the prying eyes of the unenpowered and unenlightened.
Since the space exists in both normal Space/Time and the upper dimension it is linked to at the same time, it can be of variable size in the normal space/time (but not larger than an acre or smaller than a walk in closet) and will generally be a building/grove/temple in appearance and form when within the other-dimensional space.
While within it the character has a +4 to thier SPIRIT for all rolls and calculations. They also have a +4 to their Base for all Mystic Skills (Spellcasting, Mystic Creatures, Mystic Places, etc.) while within the place of power.
Attempts by beings and people outside the place to perceive them thru mystic sense are at -4 (-20%) because of the dampening effects of the locale. Normal perception cannot see the features on the other dimensional space, and so the mundane space will appear to them to be empty or void of unsual features. If a room it will appear empty, if a field or clearing in a forest it will have it's normal life and space features but no one will be able to see or in any way connect to that which lies in the other plane (unless a mage using mystic perceptions).
The being who's place it is will also be aware of the entrance into their place of power by anyone besides themselves (or the departure of such), no matter where they are, and if a tresspasser can enter into it on the other dimension they will be able to perceive that being in their minds eye as clear as if they were present and using their normal senses.
A character can only have a single place of power. Major places of power will outlast their creators, and it is possible to find one left behind by someone who has died and retune it to oneself with great effort.
A character cannot lose their place of power, unless it is destroyed by someone/something on the other dimensional space. The normal space/time location may be destroyed, but the link will remain in the locale and continue to be usable. If the dimensional space is lost the character may try to find an abandoned one to replace their own, but this may take a year or more (but they themselves cannot build another new one).
The character can invite others into their space, transitioning to the other dimensional version, with some small effort, even those who have no mystic abilities. This place can also be used by the character as a gateway to the other dimension in general.
On the other dimension the space will have some defenses against intrusion or magical assault, and basically defends against spells etc as if it was the spellcaster. If the space receives damage from such, that damage is reflected on the caster it is linked to. Hurt the place, hurt the owner. The place is slightly obscured in the other dimension as well by -4 from perceptions (20%) as an additional protection. The owner may augnment the locale with spells, guardians etc. to prevent damage or deal with the risk of intrusion.
This trait cannot be taken at the same time as Place Of Minor Power or Place Of Severe Power.
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