Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
Wiki Style Info
Advanced Wiki Style
General Research Wiki For RPGs

This work is licensed under a Creative Commons
Attribution-NonCommercial
-ShareAlike2.5 License.
It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.

Questions? Get live answers at PBwiki's weekly office hours (1 PM Eastern, Weds September 3)
Clip designates how many rounds the weapon holds (especially for firearms).
RF designates whether it has an auto-fire rate for multiple shots (zero means single shot only, 1 = 1d10, 2=2d10 on auto-fire mode)
An RF rating of A means that the weapon is always an Area Effect attack when used.
Light : weapons described here as Light can be used without penalty by characters with a Fitness of 3 upwards.
Heavy : weapons described here as Heavy require a Fitness of 7 or greater to avoid penalty.
Weapons that have no designator have no Fitness Penalty.
The penalty for using a weapon that you don't have enough fitness for is a -20% from your
skill for chance of success, combined with any other penalties assigned (such as Range Penalties).
Grenades, Alien Weapons and extreme Military Weapons are not included here but covered seperately.
The Range Penalties chart applies to all ranged weapons, of course.
| Weapon |
Damage |
Hands |
Clip |
RF |
Skill |
| Bow, Light Double Curve |
5 |
2 |
1 |
0 |
Archery |
| Bow, Heavy Compound |
7 |
2 |
1 |
0 |
Archery |
| Bow, Light Single Curve |
4 |
2 |
1 |
0 |
Archery |
| Crossbow, Heavy Repeating |
5 |
2 |
5 |
0 |
Crossbow |
| Crossbow, Light |
4 |
1 |
1 |
0 |
Crossbow |
| Crossbow, Heavy |
6 |
2 |
1 |
0 |
Crossbow |
| Derringer |
4 |
1 |
2 |
0 |
Pistol |
| Hatchet |
4 |
1 |
1 |
0 |
Throwing |
| Javelin |
4 |
1 |
1 |
0 |
Throwing |
| Longbow, Heavy |
7 |
2 |
1 |
0 |
Archery |
| Pistol, Full Auto |
6 |
1 |
10 |
1 |
Pistol |
| Pistol, Light Muzzle Loading |
4 |
1 |
1 |
0 |
Pistol |
| Pistol, Semi-Auto |
6 |
1 |
10 |
0 |
Pistol |
| Revolver, Heavy |
6 |
1 |
6 |
0 |
Pistol |
| Revolver, Light |
5 |
1 |
6 |
0 |
Pistol |
| Rifle, Heavy Automatic |
8 |
2 |
20 |
1 |
Rifle |
| Rifle, Light Air |
5 |
2 |
10 |
0 |
Rifle |
| Rifle, Light Semi-Auto |
6 |
2 |
10 |
0 |
Rifle |
| Rifle, Light Bolt Action |
6 |
2 |
1 |
0 |
Rifle |
| Rifle, Heavy Bolt Action |
7 |
2 |
1 |
0 |
Rifle |
| Rifle, Heavy Semi-Auto |
7 |
2 |
20 |
0 |
Rifle |
| Shotgun, Light Short barrel |
5 |
2 |
2 |
0 |
Pistol |
| Shotgun, Heavy |
6 |
2 |
2 |
A |
Rifle |
| Shotgun, Heavy Semi-Auto |
6 |
2 |
10 |
A |
Rifle |
| Sling |
3 |
2 |
1 |
0 |
Sling |
| Throwing Knife |
3 |
1 |
1 |
0 |
Throwing |
| Throwing Stars (Shuriken) |
2 |
1 |
1 |
0 |
Throwing |
| Throwing Circlet (Chakram) |
4 |
1 |
1 |
0 |
Throwing |
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