Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
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This work is licensed under a Creative Commons
Attribution-NonCommercial
-ShareAlike2.5 License.
It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.
These are the basic guideline calculations that the GM should use to tally a casting difficulty on spells.
No spell can have a positive spell difficulty, the easiest spell possible is at a zero, or exactly what the skill of the character has in spellcasting.
Overall the details and limits combine and compound to produce a single difficulty modifier result.
All In Area (-4)
Animal (-3)
Area : Room (-4)
Area : Structure (-6)
Area : Boundary (-8)
Multiple Targets (-2)
Plant (-2)
Object (-2)
Other Being (-4)
Other Spell ( 0)
Self ( 0)
Sub-set of Target Type** (+1)
Twice Caster Size or More* (-2)
*Does not apply to spells bought with Area already included
**Example : Only Works on Dogs (Animal Subset)
Arcane Connection Targeting Optional (-4)
Instant Effect ( 0)
Continuing (as per Spirit Duration) (-4)
Triggered By Event in Future (-6)
Repeating added to Trigger (resets) (-4)
Permanent Changes (-8)
Bind or Block (-5)
Communication (-2)
Control (-6)
Creation (-8)
Destruction/Damage (-8)
Enhance (-4)
Gate (-10)
Illusion (-2)
Influence (-2)
Information ( 0)
Movement (-4)
Precognition (-8)
Protection (-4)
Repair (-4)
Retrocognition (-6)
Scrying/Distance Observation (-4)
Summoning (-8)
Teleport (-8)
Transformation (Minor Change) (-4)
Transformation (Greatly Change) (-8)
Spirit/2 of Effect ( 0)
Spirit of Effect (-2)
Spirit * 2 Effect (-4)
Arcane Connection Needed (+2)
Concentration (Defense 0 while cast) (+2)
Dance/Full Body Movement (+3)
Gestures (+2)
Incantations (+2)
Must Be Caster's Only Active Spell (+3)
Only Two Mystic Senses (+1)
Single Mystic Sense Only (+2)
Extra Time : Extra Action (+2)
Extra Time : Full Minute (+4)
Extra Time : Ritual (Varies) (+6)
Specific Time of Day (ex : Noon) (+4)
Specific Time, Day of Month (+6)
Specific Time, Day of Quarter (+8)
Specific Time, Day of Year (+10)
Specific Location (cemetary, beach) (+2)
Specific Location (singular) (+4)
Specific Environment, Minor (Night) (+2)
Specific Environment, Major (Storm) (+4)
Specific Environment, Severe (Eclipse) (+6)
Minor Foci/Tool (ex: Knife, Chalice) (+2)
Major Foci/Tool (ex: Altar, gemstone) (+4)
Severe Foci/Tool (ex: Relic of Saint) (+6)
Multiple Foci of type needed (+2)
Expended Foci (ex: bottle of wine) (+2)
Minor Living Sacrifice (own blood, bird) (+2)
Major Living Sacrifice (dog, virginity) (+4)
Severe Living Sacrifice (Cattle, person) (+6)
Additionals of same type needed (+2) (+2)
Specialized Sacifice Type (+2)
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