Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
Wiki Style Info
Advanced Wiki Style
General Research Wiki For RPGs

This work is licensed under a Creative Commons
Attribution-NonCommercial
-ShareAlike2.5 License.
It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.
(Fitness Skill)
This is the skill of moving thru the water. A character without this skill, unless they have traits that state otherwise, can manage to stay afloat and move awkwardly at about 1 meter per action.
A character with this skill can move in water, unburdened, at a rate of 1 Meter for each rank in their Fitness attribute plus 1 for each skill rank, per action. Their total water Movement rating generally cannot exceed their normal Move on land, but having extra move can overcome penalties for conditions from the Penalties List for movement (such as pulling another person thru water, extreme temperatures etc.) that normally slow movement by swimming.
Rolls against this skill may be made in certain extreme conditions, or for maneuvering situations (like swimming thru water with burning oil on top of it, or in the dark of night, or to out maneuver a shark).
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