Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
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This work is licensed under a Creative Commons
Attribution-NonCommercial
-ShareAlike2.5 License.
It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.
(Spirit Skill)
This skill is the ability to resist against some magics associated with the fifth dimension. It is specifically used to defend against being teleported or summoned, or having objects within the character's possession from being taken from them in this manner. It does not apply when a character purposely uses such abilities, or activates an item, doorway or spell, it only protects form the magic of others.
It will not help stop someone teleporting to them or delivering something near them. It will help stop effects that teleport an object directly into them, or tries to teleport away part of their body. It will not help if they are unconscious, unable to use their mystic sense or in the dimension of Transascalon itself.
This is a purely defensive skill. It requires the character to have a Mystic Sense to learn, and a knowledge of Spellcasting.
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