Overview
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About Arms & Armor
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World Of Jarro
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Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
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Silver Spider
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Inspirations For Zamani
The Pulp Avengers
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This work is licensed under a Creative Commons
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It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.
(Major Favorable Trait)
A character with this trait generally has it via a Mystic Heritage, though it may come via a Magical Accident or as a divine gift.
Time, around the character's subconscious, is not a linear thing. The past, present and future may expose their secrets to the character randomly, thru visions and senses based on seemingly minor things that occur around the character.
The character may have very strong dreams of prophecy or rememberance, or see things that are happening at that moment halfway across the planet. They do not necessarily have control of what they see or how it pertains to them, but rarely are these visions unrelated to them, those around them, those they have been (or will be) in contact with or places that they are in, have been in or will be in their future.
Sometimes this is sights, flashes of scenes, other times it is sound, whispers on the wind or voices in their head.
A character with this trait also generally has a strong spirit potential. So they have a +2 to Spirit maximum over the normal level allowed for their race/species (they would still need to spend their character construction points to get the advangtage of this, unless they have a Mystic Heritage that allows Spirit growth in game).
A character with this trait must have an appropriate Mystic Heritage or Magical Accident trait.
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