Overview
Expanding Universe Design Theory
Character Creation
Skill Lists
Trait Lists
How You Perform Actions
How Combat Works
About Arms & Armor
Damage & Healing
Invention Design
How Magic Works
Spell Design
Spell Klutz Table
Character Growth
Fear
Penalties List
Alien Presences
Five Inhabited Worlds
Maps
Outer Dimensions
Sentient Inhabitants
Technology
World Of Jarro
World Of Drallion
World Of Kamande
World Of Latoura
World Of Ornico
Action Table (PDF) rev.4
Basic Character Sheet (PDF) pg.1
Basic Character Sheet (PDF) pg.2-3
Basic Character Sheet (WP) pg.1
Basic Character Sheet (WP) pg.2-3
Blank Experience Sheet (PDF)
Shopping List (PDF)
GM Expectations
Legacy
Silver Spider
Sinister Academics
Personalities
Rumors
Timeline
Contributing Authors
Inspirations For Zamani
The Pulp Avengers
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This work is licensed under a Creative Commons
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It is copyright 2006 By Joseph Teller unquietsoul@gmail.com & Kiralee Mccauley dancingkiralee@gmail.com.
(Dexterity Skill)
This is the skill used for all forms of whip and flail-like weapons, as well as the use of improvised weapons of a similar nature made from chains, rope, etc.
Whips use a form of centrifical force to build up the speed of a weighted material so that the distance further from the user's hand moves at an exceptionally fast speed (often breaking the sound barrier) as it strikes a target.
Whips need some physical space to use, and cannot be used well in confined quarters. They may be one or two handed weapons, depending on design, and may include a solid handle and/or a counterweight to ease their usage.
Parrying/blocking weapons cannot be used against Whip attacks, but shields can be. Whips cannot be used underwater. If a whip achieves a Knockout effect on the Action Table, it is assumed to be tangled around the target and it will take an action to untangle it.
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