World Of Jarro

Jarro is the most Earth-like of the five inhabited worlds, and the one that has the most varied collection of sentient species, complex cultures and advanced civilizations. Because of this it will be the starting focus for most campaigns, though travel to and from the other worlds is not unknown, thanks to magic. It is extensively populated by humans as it’s majority sentient species, but all the other sentient people can be found in small numbers in recent years since cross-world travel has become possible via magic.

There is a remarkable amount of parallel evolution, parallel history and strange coincidences among the worlds of Zamani, plus some obvious meddling in development from extra-dimensional intelligences (or gods and goddesses as perceived by the local population).

Things that have a direct or obvious Earth equivalent in appearance, function and form are spoken of by their common English name to make things easy for the reader. Thus a Horse is an equine animal that is about equal to Earth horses, though they may be slightly different genetically or in regards to size or color.

Additionally anything that has a folkloric or mythological appearing equivalent will be spoken of in that manner rather than the various local linguistic choices, but it is important to remember that some origins, details or concepts from Earth Mythology might be wrong.

See Also : Languages Technology


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